Results: 650Comments by: cloudor
File: Assist Rapid Riding12/23/16
You've stolen my idea ;) which I wa...
Posted By: cloudor
You've stolen my idea ;) which I wasn't able to build properly (due to time and knowledge) :D MANY THANKS for this great addon! Happy holidays :D:D:D Actually I "stole" this idea from cyxui, the author of Tamriel Trade Centre, he mentioned this idea in our guild chatting about half a year ago.
File: Assist Rapid Riding12/22/16
Addon is great for questing and exp...
Posted By: cloudor
Addon is great for questing and exploring. But if you got dismounted by players or monsters hits and have to fight for your life - you dont get your ability back until fight ends ? Is any solution to fix this the future ? Abilities are locked during combat. However, your replaced ability should be back just after you call RM. If not...
File: Assist Rapid Riding12/21/16
I really love the idea of this addo...
Posted By: cloudor
I really love the idea of this addon, but im afraid im not going to use it for now, since it wont switch back to my original skill once i use the skill or dismount... I'd love to use it when you fix it though! Error fixed in v1.01. But dismount recovering will be added later. Dismount recovering is added in v1.02 now.
File: Assist Rapid Riding12/21/16
I get this error with all character...
Posted By: cloudor
I get this error with all characters (some have learn the rapid skill, some does not) user:/AddOns/AssistRapidRiding/AssistRapidRiding.lua:47: operator * is not supported for nil * number stack traceback: user:/AddOns/AssistRapidRiding/AssistRapidRiding.lua:47: in function 'arr.UtilTry' user:/AddOns/AssistRapidRiding/AssistRa...
File: Assist Rapid Riding12/21/16
Re: Error
Posted By: cloudor
Also getting this error when I mount. The skill swaps to Rapid Maneuver on slot #5 but does not swap back when I dismount. user:/AddOns/AssistRapidRiding/AssistRapidRiding.lua:47: operator * is not supported for nil * number stack traceback: user:/AddOns/AssistRapidRiding/AssistRapidRiding.lua:47: in function 'arr.UtilTry' us...
File: Assist Rapid Riding12/21/16
I really love the idea of this addo...
Posted By: cloudor
I really love the idea of this addon, but im afraid im not going to use it for now, since it wont switch back to my original skill once i use the skill or dismount... I'd love to use it when you fix it though! Error fixed in v1.01. But dismount recovering will be added later.
File: Assist Rapid Riding12/21/16
Re: Error when mounting and skill does not switch out
Posted By: cloudor
Like the other people have mentioned I get a lua error when mounting and the skill will not switch back out again as advertised. Love the idea and I hope you can fix this as I would love to use it. Error when mounting user:/AddOns/AssistRapidRiding/AssistRapidRiding.lua:47: operator * is not supported for nil * number stack...
File: Assist Rapid Riding12/21/16
V1.01
Posted By: cloudor
UI errors and recover bugs have been fixed in v1.01
File: Action Duration Reminder12/20/16
Any chances of making the alerts a...
Posted By: cloudor
Any chances of making the alerts a movable frame? I find it tends to be too distracting in the top centre of the screen. The option button has been added in v1.25:)
File: Action Duration Reminder12/20/16
Thank you for your idea! Can I cons...
Posted By: cloudor
Thank you for your idea! Can I consider that you want a simple version of shift bar? Firstly thanks for considering it! :) You can call it a simple version of Shift Bar, but with the additional "requirement" that it does not "shift around". :) As in, the timers should always stay in the same place, whether I switch bars or not....
File: Action Duration Reminder12/19/16
Any chances of making the alerts a...
Posted By: cloudor
Any chances of making the alerts a movable frame? I find it tends to be too distracting in the top centre of the screen. Ok, later tonight in Beijing time (GMT+8)
File: Action Duration Reminder12/19/16
Please remove the gender specific s...
Posted By: cloudor
Please remove the gender specific string parts on the "on screen text messages". For the moment there is shown e.g. "Unermüdlicher Fokus^m" but it should only be "Unermüdlicher Fokus". And could you please make us choose the sound for the alert from a sound slider (LAM slider control applying the SOUNDS e.g.)? The current sound...
File: Action Duration Reminder12/19/16
Please remove the gender specific s...
Posted By: cloudor
Please remove the gender specific string parts on the "on screen text messages". For the moment there is shown e.g. "Unermüdlicher Fokus^m" but it should only be "Unermüdlicher Fokus". This is related to the french, german and other game clients only but you got some fans of your addon over here too :p Read this thread to check...
File: Action Duration Reminder12/19/16
Grrreat! :D Okay now here comes...
Posted By: cloudor
Grrreat! :D Okay now here comes a biggie. I'd unterstand perfectly if you said "no that's too much hassle to implement". Right now, I've set up BuffTimers to show like a "horizontal bar of progress bars" over my skill bar. I prefer to have a separate bar there as opposed to overlays over the skill bar rectangles. Your implem...
File: Action Duration Reminder12/17/16
Once more, thanks for your great wo...
Posted By: cloudor
Once more, thanks for your great work! :) I have another feature request. I tried the plugin on my healer for the first time today, and noticed that when using Healing Springs, you get a quite constant stream of skill duration reminders. ;) Hmm, maybe you could add a kind of "blacklist" for skills to ignore? And/or maybe a "min...
File: Action Duration Reminder12/17/16
If possible, can you avoid showing...
Posted By: cloudor
If possible, can you avoid showing the timeout notification / playing the timeout sound for DoTs that run out because the target died? Avoided in v1.22:)
File: Action Duration Reminder12/17/16
Thanks so much for the awesome addo...
Posted By: cloudor
Thanks so much for the awesome addon and the constant updates and fixes. This is now one of my must-haves. One minor suggestion I have is adding the option to disable automatically moving the resource bars up. Doesn't work well with my pixel-perfect OCD. :D Thank you.:) Can you show me your screen shot? This issue might be fixed i...
File: Action Duration Reminder12/17/16
I noticed that, once a skill square...
Posted By: cloudor
I noticed that, once a skill square on the skill bar has been "processed" by the plugin, when switching skill bars it no longer shows that "page flipping" animation, but the skill images get replaced instantly. Merely cosmetic, just wanted to mention it. :) Flipping is back in v1.21 :)
File: Action Duration Reminder12/17/16
Re: Please add toggle for resource bar position.
Posted By: cloudor
As I reported before, the resource bars continue to be moved above my action bar when I have a timer up on the second action bar. I do not want this to happen. I keep my resource bars very close together and under the action bar, and version 1.08 I saw no conflict at all. With any version past 1.08, the bars move above the shift icon...
File: Action Duration Reminder12/17/16
When the option is active to have a...
Posted By: cloudor
When the option is active to have an audio cue for buffs about to run out, can we have the on-screen message be displayed then, instead of when the buff does run out? And only one sound please, not one for "about to run out" and one for "has run out". The function (API call?) being used for the notification has quite a bit of delay....
File: Action Duration Reminder12/17/16
I got this error. Not sure if it's...
Posted By: cloudor
I got this error. Not sure if it's something important or not. user:/AddOns/ActionDurationReminder/ActionDurationReminder.lua:496: attempt to index a nil value stack traceback: user:/AddOns/ActionDurationReminder/ActionDurationReminder.lua:496: in function 'adr.OnUpdate' But as always, keep up the great work! Thank you fo...
File: Action Duration Reminder12/13/16
Popular!
Posted By: cloudor
ADR got a star for more than 5,000 downloads. Thank you everybody!:)
File: Action Duration Reminder12/12/16
Hey cloudor, many thanks for the...
Posted By: cloudor
Hey cloudor, many thanks for the update with the ultimate "buff bar" skills. Very appreciated! Just a question: If I use the dual wield skills "Twin slashes" (unmorphed 1st dual wield skill), or the morphed versions "Rending slashes" / "Blood craze" the 9 seconds timer for the bleeding is not shown. Is this a bug or kind of...
File: Action Duration Reminder12/12/16
Heya! Great addon, just found it...
Posted By: cloudor
Heya! Great addon, just found it and am testing it right now. Could we maybe optionally get an acoustic signal and/or an on-screen message when a buff/effect is about to run out? I like to get acoustically notified when a buff is *about to* run out, so I can properly switch bars in my rotation to re-apply the buffs. Current...
File: Action Duration Reminder12/12/16
The API only informs you if you dir...
Posted By: cloudor
The API only informs you if you directly look at the enemy (move your mouse crosshair/reticle over the enemy to see it's buffs etc.) who got into the trap Hmm, I was under the impression that the API informs you about the "Minor Force" buff that you receive when an enemy triggers the trap? That's what I'm tracking currently in Buf...