Results: 241Comments by: Calamath
File: CQuestTracker07/16/24
Re: Re: Re: Re: Re: Re: Re: Re: Re: Hide in trials
Posted By: Calamath
Okay, your answer indeed sounded really harsh, and quite mean. Unless one clearly sees the answers are trolling (which I do not see here, for me they were attemps to help), but even then: If you do not need such suggestions in your comments better delete those next time to keep your addon comments clean. Hey Baertram. If yo...
File: Ravalox' Quest Tracker07/16/24
Re: Hint/Tip section of the quest
Posted By: Calamath
This is a great addon and I love it to death, but is there any way to enable the bonus/optional objectives/quest hints to show up under the objective text like they do with the original ESO quest tracker? I've failed many bonus objectives because I wasn't aware of them, since only the main objective shows up on the tracker. I've a...
File: CQuestTracker07/16/24
IsUnitInDungeon(unitTag) appears to...
Posted By: Calamath
IsUnitInDungeon(unitTag) appears to return true in both normal and veteran dungeons and trials as soon as you enter the lobby. This would appear to provide adequate API support for the requested feature with the caveat that it would cover both dungeon and trial instances. A limitation that would be easy to explain and I believe that...
File: CQuestTracker07/16/24
Re: Re: Re: Re: Re: Re: Re: Hide in trials
Posted By: Calamath
Maybe it was a translation issue, so either way Calamath, if you think these API functions do not do the trick (or they are returning wrong values): Okay, understood. But somehow you shout here at the ones trying to simply help in a way that sounds wrong :( Back to the technical facts: The request was "Hide the quest tarcker i...
File: CQuestTracker07/15/24
Re: Re: Re: Re: Re: Hide in trials
Posted By: Calamath
You can possibly use, --- --- @return boolean isInRaidStagingArea function IsPlayerInRaidStagingArea() end --- --- @return boolean inRaid function IsPlayerInRaid() end --- --- @param unitTag string --- @return boolean isInDungeon function IsUnitInDungeon(unitTag) end Hey DakJaniels, you are just saying incorrect informa...
File: CQuestTracker07/15/24
Re: Re: Re: Hide in trials
Posted By: Calamath
You can possibly use, --- --- @return boolean isInRaidStagingArea function IsPlayerInRaidStagingArea() end --- --- @return boolean inRaid function IsPlayerInRaid() end --- --- @param unitTag string --- @return boolean isInDungeon function IsUnitInDungeon(unitTag) end Hey DakJaniels, you are just saying incorrect informa...
File: CQuestTracker07/15/24
Re: Hide in trials
Posted By: Calamath
Hi! I would like to request the addition of a "Hide in trials" feature, if possible. Could you please look into it? Thank you! Hi nycthemere! I don't think there is any way to figure out if your character is in a trial dungeon without hardcoding. I will consider your request when ZOS provides us with an API for that pur...
File: Inventory Insight07/02/24
Re: UI Error: 6F602F1C
Posted By: Calamath
Hello, I've been getting this "UI Error: 6F602F1C" user:/AddOns/IIfA/InventoryInsight_Tooltip.lua:59: attempt to index a nil value stack traceback: user:/AddOns/IIfA/InventoryInsight_Tooltip.lua:59: in function 'SetDefaultFontIfNotFound' user:/AddOns/IIfA/InventoryInsight_Tooltip.lua:77: in function 'IIfA:SetTooltipFont' user...
File: Ravalox' Quest Tracker06/29/24
Re: List formatting
Posted By: Calamath
Heya, I think I may have run into an oopsie with list formatting in the quest tracker: Hi HowellQagan, thanks for reporting back to us. I will add it to my list of known issues. I do not think it is unreadable, so please continue to use it as it is. - Calamath
File: CAddonDiagnosis06/08/24
Please tell me if I'm missing anyth...
Posted By: Calamath
Please tell me if I'm missing anything... The main functions of this addon is to: 1. Display in chat which addons are enabled or disabled, and their versions. 2. Display in chat which libraries are missing or need to be updated. 3. Display in chat the location of addons in the user's system. Hi NeuroticPixels! That's enough....
File: LibMarify06/07/24
Re: Re: UI ERROR with Game pad
Posted By: Calamath
And more. it is by BugCather report. If I use J2Eupdate, it happened. /EsoUI/Libraries/Utility/ZO_PlatformUtils.lua:119: Attempt to access a private function 'IsInUI' from insecure code. The callstack became untrusted 4 stack frame(s) from the top. stack traceback: /EsoUI/Libraries/Utility/ZO_PlatformUtils.lua:119: in function...
File: LorePlay Forever06/03/24
Your suggestion will be taken into...
Posted By: Calamath
Your suggestion will be taken into account in future updates and I will one day improve the initial behavior of LoreWear so that this problem does not occur. - Calamath That grumble aside, now I've been using it a while... this is niiiiice :D Thank you so much. I have also addressed the issue you pointed out. ;) - Calamath
File: CQuestTracker05/30/24
Re: Category
Posted By: Calamath
Is there a way to add Categories to this addon? Really love all the other option :-) Hi Wildtaz. Are you referring to the quest tree header names on the vanilla journal screen as categories? If so, I don't think there is any free space to display it, at least not in the Quest Tracker panel. Currently, the quest type for each qu...
File: Votan's Keybinder05/21/24
Re: Re: Re: Re: After start, all Keybinds wrong
Posted By: Calamath
I think that's a great catch! Makes a lot of sense. Would be wise to rework the addon such as that it indexes addon names. You should always work with unique identifiers. I have not had any problems in my environment and this add-on has not been updated recently. I thought your keybindings were broken by other add-on. Technic...
File: CQuestTracker05/18/24
Re: Re: Re: gamepad add quest to tracker
Posted By: Calamath
Hello, I understand you said not to use gamepad mode but even so getting some strange behaviour. Sometimes cannot cycle quests by pressing T it bugs out. The most frustrating is every time I log in my custom keybinds for mods are removed or changed? Any ideas? In the add-on's initial setup, the T key does not cycle through all...
File: LorePlay Forever04/26/24
I installed this, and it turned off...
Posted By: Calamath
I installed this, and it turned off ALL my appearance collectibles? Not expected or desired. Will be a pain to redo. A warning would have been nice, so I could at least make a note of them. Hi DewiMorgan! Yeah, you make a good point. It is true that the initial save data for the LoreWear feature is with all appearance coll...
File: CShortcutPieMenu04/24/24
Re: Different Settings for Different Servers Please
Posted By: Calamath
Hey thank you for this amazing add-on, truly helpful! I would like to mention that I feel the settings for this add-on should be separated based on server, because while I do play on NA mostly, I dabble on the EU from time to time. I don't have all fo the same collectibles unlocked and my setup needs to be different from one server t...
File: LibAddonMenu-2.004/24/24
LAM2 drop-down choices tooltips not working
Posted By: Calamath
Hello. I have noticed that the dropdown choices tooltips have stopped working. This happened due to a change in addoncompatibilityaliases.lua around ESOUI V9.3.3. ZO_ComboBox_DropdownClicked = ZO_ComboBoxDropdown_Keyboard.OnClicked ZO_ComboBox_Entry_OnMouseEnter = ZO_ComboBoxDropdown_Keyboard.OnEntryMouseEnter ZO_ComboBox_Ent...
File: CQuestTracker04/21/24
Re: gamepad add quest to tracker
Posted By: Calamath
Hello, In gamepad mode if i open journal and click on a quest its not added to the tracker on screen ? Am I doing something wrong? Hello, fregrin. I have some sad news to share with you at this time. Unfortunately, most of CQuestTracker's settings do not work in gamepad mode; you need mouse control in UI mode, just like Li...
File: LibMediaProvider04/18/24
Okay, so I manually rolled it back...
Posted By: Calamath
Okay, so I manually rolled it back to R28. I'm running the game in English. Specifically, S'Rendarr, Auto Categories Revised, and Inventory Insight stopped working on the update to R29. Auto Categories was absent from the addons setting menu, with R29. (I'm not 100% sure if S'Rendarr was gone or not, but the UI elements were no...
File: LibMediaProvider04/18/24
R29 appears to break all dependent...
Posted By: Calamath
R29 appears to break all dependent mods to varying degrees. Some error out of the menu entirely, while others technically work, but return no data. If you want me to spend more time on this issue, at least tell me which language mode you are using. en or de or ru or ... ? You also need to detail which features of this library you...
File: CShortcutPieMenu04/17/24
Hey when in gamepad mode and openin...
Posted By: Calamath
Hey when in gamepad mode and opening the inventory from a pie menu shortcut and trying to equip/consume motif I get this error /EsoUI/Ingame/Inventory/Gamepad/GamepadInventory.lua:1526: Attempt to access a private function 'RequestMoveItem' from insecure code. The callstack became untrusted 4 stack frame(s) from the top. stack tr...
File: CBookFontStylist - with Font Viewer03/13/24
Hi Calamath, can you help me update...
Posted By: Calamath
Hi Calamath, can you help me update the Chinese translation into the plugin? Thanks Hi shijina452! Thank you for providing the translation file for Simplified Chinese mode. :banana: I will integrate your translations into the next version 4.0.2. Sorry for the late update, but thanks for your contribution! - Calamath
File: LibMediaProvider03/13/24
Notice of postponement of r29 update.
Posted By: Calamath
As you know, we have moved to the new UI font rendering system with Update 41. The LibMediaProvider add-on does not provide slug font files, but I believe the recently released r28 will continue to work reliably. As for r29, I will wait for the unofficial language add-ons to support Update 41. - Calamath
File: CBookFontStylist - with Font Viewer03/13/24
On the release of the new UI font rendering system.
Posted By: Calamath
As you know, we moved to the new UI font rendering system in Update 41. We do not currently have a preview tool for the new slug font format. However, in the settings panel of this add-on, you can visually see how it is actually rendered on the screen according to the font settings. You can rewrite the text on the right side...