Results: 1018Comments by: Anceane
File: pChat (Chat customization & help: look/notification/sound/automation/history)11/02/20
Re: Re: Error LUA after patch
Posted By: Anceane
I am really sorry to have missed that new update and took you time away :((((( All is fine of course. I downloaded the addon but in the 21 i had to do, of course i slipped over that one. Again sorry for that. Thank you Are you using LibMainMenu version 9? The newest pChat version depends on it so you should but please c...
File: pChat (Chat customization & help: look/notification/sound/automation/history)11/02/20
Error LUA after patch
Posted By: Anceane
hello Since the patch of this morning here what i received at logging : user:/AddOns/LibMainMenu/LibMainMenu.lua:94: function expected instead of nil stack traceback: user:/AddOns/LibMainMenu/LibMainMenu.lua:94: in function 'libMainMenu:New' |caaaaaa self = {wasInitializedProperly = F, wasLoadedProperly = T}, control...
File: Master Merchant 3.010/31/20
and i should have add that i still...
Posted By: Anceane
and i should have add that i still have the error With 3.2.5 installed this morning, i did not get any error message. Dan Okay hopefully, 3.2.6 and LibHistoire 1.0.2 will resolve the Lua errors. PERFECT!! not error message at all Thank you
File: Master Merchant 3.010/31/20
ok after checking twice, i have now...
Posted By: Anceane
ok after checking twice, i have now the last version here is the link https://sir.insidi.at/or/logviewer/MhaYop sorry for the delay and i should have add that i still have the error
File: Master Merchant 3.010/31/20
Libdebuglogger as you requested, as...
Posted By: Anceane
Libdebuglogger as you requested, as with the last install, the error popped up after a fresh log in https://sir.insidi.at/or/logviewer/WsorYc Thank youYes, but you still have 3.2.4 loaded, so I don't see the message I am looking for. I wasn't aware that the debug log library didn't log debug messages by default so I had to make...
File: Essential Housing Tools10/16/20
Thank you very much for this! it i...
Posted By: Anceane
Thank you very much for this! it is really much appreciated. OK now i am really angry! So even if i dont use your addon anymore, anyone using your addon can enter my houses, and identify anything. So you impose a feature on everyone, without even alerting people. This is one thing to automate a lot and help people, this i...
File: Essential Housing Tools10/16/20
OK now i am really angry! So ev...
Posted By: Anceane
OK now i am really angry! So even if i dont use your addon anymore, anyone using your addon can enter my houses, and identify anything. So you impose a feature on everyone, without even alerting people. This is one thing to automate a lot and help people, this is another to supress direct communication. I always been open a...
File: Essential Housing Tools10/14/20
I dont use any FX function of this...
Posted By: Anceane
I dont use any FX function of this addon beside DAY and NIGHT trigger. All my houses are done manually and the effect i create are done manually too. NOT that i dont love to see what others do with the FX, but its just not for me. In RL i create a lot, and i feel the same in game. And i put more in my houses than just put a furniture...
File: Essential Housing Tools10/13/20
Concerning this new button, I have...
Posted By: Anceane
Concerning this new button, I have some doubt. I may not understand the need or why it was implemented, so dont be mad at me please. When i visit a house, if i want to know how to/with what an element was made, i simply email the owner. I take the time to tell the person how i love the house and that i would enjoy to be able to k...
File: Essential Housing Tools10/06/20
Re: Trigger concept
Posted By: Anceane
+1 for the day/night trigger conditions! One thing I thought of, and I've no idea if this is even possible, but ... the obvious use-case for the day/night triggers would be to turn on lights during the evening, and off during the day. However, it got me thinking. I know triggers currently only operate when the homeowner is actuall...
File: DecoTrack10/05/20
Re: UI Error
Posted By: Anceane
Hi There, ben using Deco for a while without any problems, but suddenly, today, I am getting the following error when I use the deco tab.................. bad argument #4 to 'string.format' (string expected, got nil) stack traceback: : in function 'string.format' EsoUI/Libraries/Globals/globalapi.lua:163: in function 'zo_iconFo...
File: Essential Housing Tools10/05/20
FIRST : i love the new triggers day...
Posted By: Anceane
FIRST : i love the new triggers day and time. So far working fine for me Nevermind : i just find out that the tooltip is showing if i use SHIFT E to have the settings of the item. Doing SHIT E again once i close the window remove the tooltip --------------------------- Now i just have a tooltip problem that stay stuck on my...
File: Essential Housing Tools10/05/20
Re: Re: Re: Re: Re: Re: Re: Re: Possible trigger bug
Posted By: Anceane
Triggers will work properly for you and your guests provided you are in the housing zone with them. If you aren't there, they won't work. This is indeed correct and thank you. The reason for this is that EHT must actually "see" the triggering event and then it performs the corresponding action on your behalf. Actually the trigg...
File: Essential Housing Tools10/04/20
Re: Re: Re: Re: Re: Re: Possible trigger bug
Posted By: Anceane
Triggers will work properly for you and your guests provided you are in the housing zone with them. If you aren't there, they won't work. This is indeed correct and thank you. The reason for this is that EHT must actually "see" the triggering event and then it performs the corresponding action on your behalf. Actually the trigg...
File: Essential Housing Tools10/04/20
Re: Re: Re: Possible trigger bug
Posted By: Anceane
I'm a software engineer as well, so I guess I get it ... the triggers/scripts are likely only running while you are in the home as they are not shareable with others like FX? Thanks! This is correct. Triggers can only function when the creator of the trigger is in the home. When a condition fires a trigger - such as a you or a...
File: Essential Housing Tools09/30/20
conditions for triggers
Posted By: Anceane
I was wondering if it was possible to add a condition : - if a guest arrive - and it is day ... (or it is night) .... to allow lights to switch on or off depending of the time of the visit. Some houses do not need to have lights during the day, and having those lights all day long is sometimes strange. This is jus...
File: Essential Housing Tools09/10/20
Re: norton
Posted By: Anceane
so now norton is trying to block this addon after i just recieved a update for it via minion. 9/10/2020 says data protection block of high severity....hmmm.... I am using Norton and this addon is not blocked at all for me.
File: Essential Housing Tools09/08/20
Was added to the Community for Open house, then removed without no idea why
Posted By: Anceane
So today, after watching video and following the guides, i entered my house into the hub community, and i even could summon the guest book for visitors. 2 hours after that, my house has been removed from it, and whatever i tried did not work at all. I did a fresh new install and removed my savedvariables (took a save of those)...
File: No, thank you! - Blackwood08/25/20
conflicting addon for Camera rotate and outfit selection in game
Posted By: Anceane
Since the patch today, i noticed that all my characters have the selection in game for Outfit non accessible. At first i thought it was Dressing room, but it seems not. Here what i did : I removed all my addons including libraries. Then i reintroduced first Dressing room, with new saved variables. I then have again access...
File: No, thank you! - Blackwood08/25/20
just tested it, unfortunatly this i...
Posted By: Anceane
just tested it, unfortunatly this is not working. No error but no result :) You could try to add a callback function to the outfit style manager's panel fragment StateChanged function like this. Add into NoThankYou.lua at line 2109 local noSpinBefore KEYBOARD_OUTFIT_STYLES_PANEL_FRAGMENT:RegisterCallback("StateChange", f...
File: Greymind Quick Slot Bar08/24/20
Version 2.6.1 or 2.6.2 ? Github ver...
Posted By: Anceane
Version 2.6.1 or 2.6.2 ? Github version is 2.6.2 so i am lost lol :))) My mistake! I pushed the wrong number, they contain the same code! Sorry ...next patch candidate will be 2.6.2.1 ... to be released as 2.6.2 when ready Dont be sorry haha, you did an update on the launch, thank you so much!!
File: Greymind Quick Slot Bar08/24/20
Version 2.6.1 or 2.6.2 ? Github ver...
Posted By: Anceane
Version 2.6.1 or 2.6.2 ? Github version is 2.6.2 so i am lost lol :)))
File: Master Merchant08/19/20
I deleted all my data (physically o...
Posted By: Anceane
I deleted all my data (physically on the disk) and now when I log in, MM doesn't work at all. It took me a while to figure it out, but it needs MMdatasomething12 and 13?, but only up to 11 is automatically created. That's after updating to 2.4.6. edit: 13,14 and 15 are missing.The download comes with everything. I don't mind questi...
File: Custom Titles07/26/20
my title is suddenly gone
Posted By: Anceane
Hello I noticed that my title is gone on the two accounts. is there a particular reason ? Dark Emerald is still listed but it does not show on my characters as before Thank you
File: World Events Tracker11/24/19
Re: Re: Re: Re: Re: Re: little visual problem
Posted By: Anceane
Due to health issues i am not able to test in game actually as i have to rest a lot and not move. As soon as i can i will post the result. Sorry :) In fact yes for eyes i needed to change the in game font. The font ZOS use and thus some addons, make my eyes see double. So i use Ubuntu Light without any style (no bold nothing) an...