Forum: Minion
04/19/14, 07:52 PM
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Replies: 2
Views: 3,800
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Forum: General Authoring Discussion
04/10/14, 10:13 AM
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Replies: 56
Views: 50,548
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Forum: General Authoring Discussion
04/10/14, 10:11 AM
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Replies: 25
Views: 39,488
TESO/ZO aren't being "closed off" and "not...
TESO/ZO aren't being "closed off" and "not supportive" of modding. They are one of the few MMO's that gives us a full UI system, I think that's quite the opposite of closed off. They are...
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Forum: General Authoring Discussion
04/09/14, 09:09 PM
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Replies: 9
Views: 6,711
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Forum: General Authoring Discussion
04/09/14, 09:04 PM
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Replies: 9
Views: 6,711
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Forum: General Authoring Discussion
04/09/14, 07:33 PM
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Replies: 9
Views: 6,711
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Forum: General Authoring Discussion
04/09/14, 10:26 AM
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Replies: 2
Views: 5,844
I could have sworn at one time the *Head sites...
I could have sworn at one time the *Head sites (WoWHead, ESOHead, etc) had RESTful API's, but I'm not seeing them anymore. Or maybe that was Thottbot for WoW?
At any rate, I'm not seeing anything...
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Forum: General Authoring Discussion
04/08/14, 07:15 PM
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Replies: 44
Views: 27,236
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Forum: General Authoring Discussion
04/08/14, 05:39 PM
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Replies: 2
Views: 3,883
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Forum: General Authoring Discussion
04/08/14, 03:51 PM
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Replies: 19
Views: 15,652
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Forum: Site help, bugs, suggestions/questions
04/08/14, 03:49 PM
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Replies: 6
Views: 2,255
I'd like to see a standard template created for...
I'd like to see a standard template created for deep-documenting functions. That template should have a notes section where things like this can be added.
I think looking at something like MSDN is a...
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Forum: General Authoring Discussion
04/08/14, 03:46 PM
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Replies: 2
Views: 3,883
Are markdown files okay for my "ReadMe"?
Is a a markdown file (.md) acceptable for the readme? After years of GitHub and it's ilk, I'm very used to mark down and it's easy to display and still relatively human readable outside of a markdown...
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Forum: General Authoring Discussion
04/08/14, 03:43 PM
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Replies: 19
Views: 15,652
I'm pretty sure EVENT_PLAYER_ACTIVATED will...
I'm pretty sure EVENT_PLAYER_ACTIVATED will always happen later than EVENT_ADD_ON_LOADED. I would be surprised to see them happen in the opposite order. I would be surprised if ZO allowed their event...
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Forum: General Authoring Discussion
04/08/14, 03:05 PM
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Replies: 19
Views: 15,652
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Forum: General Authoring Discussion
04/08/14, 01:28 PM
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Replies: 56
Views: 50,548
In the professional world, mixing your code and...
In the professional world, mixing your code and layout are absolute no-no's. UI programming 101 stuff.
That said, this isn't a professional environment. If people are more comfortable in pure code,...
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Forum: General Authoring Discussion
04/08/14, 01:18 PM
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Replies: 19
Views: 15,652
Interesting note about the chat frame. I had...
Interesting note about the chat frame. I had noticed chat messages from d() did not print in EVENT_ADD_ON_LOADED.
I may go ahead and transition to using EVENT_PLAYER_ACTIVATED, as it seems more...
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Forum: General Authoring Discussion
04/08/14, 12:12 PM
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Replies: 19
Views: 15,652
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Forum: General Authoring Discussion
04/08/14, 11:16 AM
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Replies: 19
Views: 15,652
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