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04/08/14, 01:18 PM   #5
Brainling
Join Date: Apr 2014
Posts: 18
Interesting note about the chat frame. I had noticed chat messages from d() did not print in EVENT_ADD_ON_LOADED.

I may go ahead and transition to using EVENT_PLAYER_ACTIVATED, as it seems more "correct", even if EVENT_ADD_ON_LOADED works in this instance.
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ESOUI » Developer Discussions » General Authoring Discussion » Event for player being fully in the world and ready?


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