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07/30/15, 08:58 AM   #1
Rhalyf
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Originally Posted by sirinsidiator View Post
I gladly accept that offer. I haven't looked into the code yet and already have a lot of things planned for my own addons anyways.
There are a few small improvements that I have been thinking about adding to SousChef though. Maybe you could look into them for me?
Absolutely. Send them my way!


I'll take on SousChef. Seeing as SousChef doesn't have an active owner/maintainer, do I fork it and submit a new AddOn or is there a different process for this?

Last edited by Rhalyf : 07/30/15 at 09:01 AM.
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07/30/15, 09:05 AM   #2
CrazyDutchGuy
 
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Originally Posted by Rhalyf View Post
Absolutely. Send them my way!


I'll take on SousChef. Seeing as SousChef doesn't have an active owner/maintainer, do I fork it and submit a new AddOn or is there a different process for this?
PM the Addon Owner or it's maintainers. We are not all dead For SousChef, PM the Addon Owner, worst case i can also update it for you atm.

If the Addon Owner does not respond, then i dont't see any issue forking it.
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07/30/15, 08:32 PM   #3
Rhalyf
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Originally Posted by CrazyDutchGuy View Post
PM the Addon Owner or it's maintainers. We are not all dead For SousChef, PM the Addon Owner, worst case i can also update it for you atm.

If the Addon Owner does not respond, then i dont't see any issue forking it.
Thanks for the message! I've sent a PM to Wobin and KatKat. Now we wait.

I'll let you know via PM if I'm unable to reach either of them after a few days.

Last edited by Rhalyf : 07/30/15 at 08:37 PM.
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08/03/15, 11:12 AM   #4
sirinsidiator
 
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I started testing on the pts yesterday and first thing I did was copy my saved variables from live into an addon on pts so it does not always revert to the defaults.
Here are the steps I followed:
1) Copy the SavedVariables to pts/AddOns/0SavedVariables
2) Remove all unwanted files (e.g. ZO_Ingame.lua and unused addons)
3) Search and replace the live character name in all files with the pts character name
4) Open a command window and dump all filenames into 0SavedVariables.txt (dir /B > 0SavedVariables.txt)
5) Add an addon header to the beginning of 0SavedVariables.txt
Code:
## Title: 0SavedVariables
## Author: myself
## Version: 0
## APIVersion: 100012
No idea if the 0 in front of the name influences the loading order. If it does not work, maybe add a DependsOn entry to the addon that does not accept it this way.
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08/04/15, 06:40 AM   #5
Ayantir
 
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Personally I consider that all the stuff about SavedVars is currently broken. So I postpone thoses things for 2.1.1. for easy things, reloadui do the job, but when playing with cross character features, I don't really want to try when I know it's broken

I've updated http://wiki.esoui.com/Events

This page was quite long to edit (~3hours ..), because of its historical manual categorization.
I massedited without looking to the existing things, as 1.6 update. ZOS added a lot of displayName in few events, & few events almost everywhere and I didn't wanted to check manually each event "does this event changed ?" for the 477 events.


Please note that for 2.1, ZOS didn't added the ConstantTypes in their patchnotes.

Ex :

before we had this :
Lua Code:
  1. EVENT_ABILITY_PROGRESSION_RESULT (integer eventCode, AbilityProgressionResult reason)
with a nice link to the good type.

now we got this :
Lua Code:
  1. EVENT_ABILITY_PROGRESSION_RESULT (integer eventCode, integer reason)
without anything else.

I'll try to re-add those things.






PS : Harven did a very good diff post here, If you're interested to look at, it could be interesting.

I strongly suggest you to mainly look at the removed parts of his post

ZOS usually add a lot of things in beta fixes that will come before 2.1 goes live, so the list of added functions/tables/etc should grow.

+ You'll discover yourself the aded ones if needed

But the removed ones generally don't move and they're generally subject to be the cause of your broken code.
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ESOUI » Developer Discussions » Tutorials & Other Helpful Info » 2.1 update


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